Dreams of Carcosa

Hangin' Time

The town of Falcon's Hallow

Agent of the king, Gilford Gallahed rushes to the wooden gates of the small city of Falcon’s Hallow. After berating the single guard present for being asleep while on duty he rushes to the Council Building, at the center of the city. Almost at the same time, the other two agents of the king dispatched to deal with the problems in Falcon’s Hallow, Philo Sihfeir and Arthur Leopold arrive by boat at the docks of Falcon’s Hallow and make their own way to the Council Building. Meeting up outside they burst inside and demand a meeting with Magistrate Harg, appointed leader of Falcon’s Hallow.

The Magistrate however, calmly informed the trio that there was no need for such a hurry. One of the perpetrators had been caught, a Ratkin witch named Pocket. A pair of Ratkin tracks had been found near the river after the sickness had begun, and with evidence that the water was tainted the Magistrate had ordered the two local Ratkin rounded up and put on trial. Pocket had already been found, but they were still searching for the other, Jitters an alchemist who no doubt had been the one to cook up the poison. Arthur, Gilford and Philo managed to convince the Magistrate after explaining that the kobolds had been wearing sandals designed to leave Ratkin footprints in the river mud, and that the two Ratkin had wrongly been convicted. Magistrate Harg then informed that they had better hurry then to the market square, for the trial was probably quite short. The people of Falcon’s Hallow were in a bloody mood because of the sickness, they wanted vengeance.

The trio rushed to the market square where they found an unruly crowd waiting for Pocket to be hanged. Sherrif Deldrin Baleson while accepting their evidence that proved Pocket’s guilt was unsure of what to do with the crowd. The agents of the king, as well as a strange Gnome speak eloquently of justice and right and wrong, as well as a few threats and manage to disperse the crowd and free Pocket, who grudgingly agrees to follow along if only for her own protection. The gnome who had spoken up in Pocket’s defense, Pai volunteers to come along as well, perhaps simply out of curiosity. The group, now grown to five, tries to decide what to do next while a robed figure watches from the shadows…



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